Here at Kronos Health, we are developing an interactive virtual world application based on Gamification aimed at improving the nutrition and physical activity of children & adults with a focus on Pediatric Care with Diabetes and Obesity as a starting point.
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Games, visualizations and simulations have been effectively used over the past decade to help with clinical outcomes, have been really effective in helping with training and in surgical settings. With growing access and affordability of mobile devices, this design is being piloted to drive positive behavior in clinical settings for pediatric patient
The concept was brought to life when Sangeetha Ramsagar, a long time Pharmaceutical Industry Strategist and Marketer, met up with Gaming Researcher and Professor, Ashish Amresh.
Her belief was that there were real-time applications in clinical care requiring monitoring of nutrition and clinical protocol. This was immediately validated by local Health Systems and Pediatric Clinicians.

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Amresh, A., Sinha, M., Birr, R., & Salla, R. (2015). Interactive Cause and Effect Comic-Book Storytelling for Improving Nutrition Outcomes in Children. Retrieved from https://commons.erau.edu/publication/606
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Amresh, A., & Small, L. (2014). Make Your Garden Grow: Designing a Physical Activity Estimation Improvement Game. Retrieved from https://ieeexplore.ieee.org/document/7067075
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https://www.mayoclinic.org/diseases-conditions/type-1-diabetes/symptoms-causes/syc-20353011
